Global Cloud Gaming Market Size To Reach $2,610.3 Million By 2027 | CAGR: 48.1%

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Global Cloud Gaming Market Growth & Trends

The Global Cloud Gaming Market size is expected to reach $2,610.3 Million by 2027, growing at a CAGR of 48.1% between 2020 to 2027 as per the new research report published by UpGraph Research. Gaming on demand is known as cloud gaming. In other words, one can say gaming as a service is cloud gaming. Increasing demand for gaming as a service and digital transformation in the entertainment industry, high adoption of smart devices, and growing penetration of high-speed internet are the factors that are accountable for the market growth. Due to digitalization users can store, access, and share the data across different platforms. In the historic period information was distributed via magazines, radio, and newspapers but due to the digital transformation information is transmitted via social networks, televisions, and the internet.

The major factor to boost this industry is the commercialization of 5G, an increase in the number of gamers and internet users. The developed countries such as the US, Japan, and South Korea have already adopted the 5g infrastructure, hence these countries hold great market potential for cloud-based gaming. Cloud gaming helps in distant content storage, so it reduces the storage concern and increases the accessibility of the data. In the cloud gaming market game platform services apprehended the largest market share. Cloud gaming technology is one of the cost-effective technology. 

There are several advantages of cloud gaming such as better user insights, faster speed, constant updates, etc. Video streaming also plays an important role in cloud gaming, games are streamed from the powerful servers, hence there is no need to download or update the game, as it happens at the server level automatically. Also, it allows playing games on any platform and at any place with the connection of the internet. 

The Asia Pacific is the region which would be the emerging market player in the forecast period as Japan and South Korea are already using the 5G infrastructure. 5G infrastructure provides an unbroken gaming experience to the users. Also, due to its cost-effective nature, many of the market players are ready to invest in cloud gaming and this will help to boom this industry. Cloud gaming allows various companies to increase their profitability and give them the accessibility of new users. 

Read a detailed analysis & view sample report here: Cloud Gaming Market Size, Share & Trends Analysis Report 2020-2027 (PDF)

Market Segmentation

  • Global Cloud Gaming Market Offering Overview (Revenue, USD Million, 2017 – 2027)
    • Game Platform Service
    • Infrastructure
  • Global Cloud Gaming Market Device Type Overview (Revenue, USD Million, 2017 – 2027)
    • PC & Laptop
    • Smartphones & Tablets
    • Gaming Console
    • Smart TV
    • HMD
  • Global Cloud Gaming Market Solution Overview (Revenue, USD Million, 2017 – 2027)
    • File Streaming
    • Video Streaming
  • Global Cloud Gaming Market Gamer Type Overview (Revenue, USD Million, 2017 – 2027)
    • Casual
    • Enthusiast
    • Hardcore
  • Global Cloud Gaming Market Regional Overview (Revenue, USD Million, 2017 – 2027)
    • North America
      • S.
      • Canada
    • Europe
      • UK
      • Germany
      • France
    • Asia Pacific
      • China
      • India
      • Japan
      • South Korea
      • Taiwan
    • Latin America
      • Brazil
      • Mexico
    • Middle East & Africa
      • UAE
      • KSA

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